Final Fantasy: Four Heroes of Light - or FF:FHL as it will now be known - is one of the spin offs, and once again is a stand alone title, this time for the Nintendo DS. You control main character Brandt, and his band of followers in their quest to first rescue a princess, and then save the world from the darkness that is spreading throughout the world.
Black and White
The plot is Final Fantasy by numbers, and is designed to be. The game is set in the style of its retro predecessors, and fans of the series will recognise a great deal of the game as having been done before in previous titles. This is not necessarily a bad thing - Final Fantasy games are popular for a reason - but don't come to FHL expecting stunning originality. A darkness has set over the world, and your party must go around various towns and dungeons conversing with people, levelling up, fetching things for key NPCs, and defeating evil villains in order to restore the world back to light. If you have played a Final Fantasy game before, you know the drill.
The Crown System works, but it isn't revolutionary. |
Final Nightmare Mode
He is as difficult to fight as he looks. |
Yet the difficulty is also one of the game's weak points. Although a high difficulty is not necessarily a bad thing, considering its target audience, the difficulty is largely inconsistent. I found the early parts of the game very tough, but then the middle sections a breeze that bordered on completely boring, only then to be faced with an almost impossible final dungeon. I found that I was either being destroyed, or was waltzing through the dungeons like a demi-god - there seemed to be no comfortably challenging middle ground.
No More Ether...Almost!
Also, the game's aim at the hardcore Final Fantasy player seems inconsistent with the general design of the game. The plot is so clichéd by Final Fantasy standards, the dungeons so generic, and the world so small that the game would only be able to impress those who had never experienced the franchise before; those of us who have will have seen it all before, and have seen it done better. With the exception of the aforementioned crown system, and nice touches like the ability to "auto battle" and the replacement of MP points with regenerating Action Points, I struggled to see any real originality in this title whatsoever, which is a great shame.
Graphics are blotchy but pretty. |
Final Fantasy: The Gospel of John Edition
From a Catholic perspective, FHL does everything right. Although the appearance of a giant crystal early on that speaks to the party may worry Catholics that there is going to be some sort of weird new-age spirituality thrown at them, the plot is a classically Christian one of the struggle of good over evil. Additionally, the game shows that the evil has been allowed into the world through cruelty, isolation and division. The solution is the introduction of goodness through kindness, compassion, nobility, forgiveness and unity. Although the picky amongst us might get a whiff of Pelagianism and maybe even Gnosticism from the title, there can be no doubt that the game promotes a tale of the triumph of virtue over evil. When one is fighting bosses named "Satan" and "Lucifer", a Catholic gamer cannot moan too much!
Your four heroes of light. Hmmm.... |
The plot is touching at times, and it is just a shame that the characters are so poorly formed. I found it difficult to care too much about any of the main characters, and found them uninteresting. This isn't helped by the game's blocky graphics. Although the graphics are technically decent for a DS title, the character faces emote even less than those of Final Fantasy VII, and with a lack of cut scenes this makes it difficult to really get behind the characters, and consequently the plot as a whole.
FHL does certainly have its moments, such as turning into an animal in order to be able to converse with other animals in order to find out what is going on - the caped mouse who accompanied me through one particular dungeon was easily my favorite character of the game! However, the few moments of inspiration don't conceal the fact that this is a solid, but rather uninspiring title. FHL does nothing wrong, but yet does nothing to make it stand out as a title that one simply must buy.
Conclusion
From a technical perspective Final Fantasy: Four Heroes of Light is a title designed exclusively for hardcore fans of the series who simply cannot get enough Final Fantasy. The game's difficulty makes it unsuitable for anyone who is not already well invested in the series, yet conversely those who are invested in the series will have seen all this done before. If you are desperate to play a Final Fantasy or RPG title on your DS, then you cannot go too far wrong with FHL, but there are better titles on the market.
From a Catholic perspective, Final Fantasy: Four Heroes of Light impresses with its strong moral message about the triumph of good over evil, of hope over fear, and of light over darkness. Although most of this message expresses itself in vague superlatives, there are a number of moments when the virtues of kindness, strength of character, friendship and forgiveness are expressed in meaningful and touching ways, and therefore collects a big thumbs up from a Catholic viewpoint. Final Fantasy: Four Heroes of Light contains mild fantasy violence and a single reference to alcohol. The death of a minor character in the middle of the game may distress very sensitive children.
The Technical rating for this title is 7/10
The Catholic rating for this title is A-I -- general patronage.
No comments:
Post a Comment